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  1. Compatibility Issues with C4 Engine [Solved] - GameDev.net

    Sep 8, 2011 · In AngelScript I use the placement new operator extensively to allow custom memory management. It seems that this is conflicting with how C4 is using the placement new …

  2. Has anyone here ever used SeeR - GameDev.net

    Jul 21, 2005 · AFAIK it's used by the game Adagio (sp?). However, it's not been updated for 3 years and I can't find a download link to SeeR anywhere, so it may be in your best interests to …

  3. Re: vector3 pod types (in C this time) - GameDev.net

    Sep 17, 2011 · Unfortunately there is no other way for AngelScript to be able to support this type on Linux 64bit. The code in as_callfunc_x64_gcc.cpp needs to know that the gcc compiler …

  4. Persistent objects - AngelCode - GameDev.net

    Jan 25, 2009 · Quote: I won't implement multiple inheritance in AngelScript. It wouldn't bring enough benefits to merit the extra complexity. Most uses for multiple inheritances can be …

  5. Some Advise on 3D Game Dev Please - For Beginners - GameDev.net

    Mar 2, 2009 · GameDev.net is your resource for game development with forums, tutorials, blogs, projects, portfolios, news, and more.

  6. Setting and Getting a Global Var - AngelCode - GameDev.net

    Jan 5, 2006 · The 'as' prefix was chosen because of the coding style I use. It doesn't have anything to do with enums. AngelCode.com - game development and more - Reference DB - …

  7. Config groups not working as expected in 2.5 - GameDev.net

    Jan 18, 2006 · It seemed like the way to clear out global variables in angelscript was to make them part of a config group, and then remove that config group when I needed those variables …

  8. General and Gameplay Programming - GameDev.net

    Jun 13, 2005 · GameDev.net is your resource for game development with forums, tutorials, blogs, projects, portfolios, news, and more.

  9. implementing rolling friction - Math and Physics - GameDev.net

    Apr 23, 2010 · Just starting with AngelScript. How do I define this type?AngelCode How were shadow textures implemented in this 3D game from the 90s?Graphics and GPU Programming …

  10. "The Apothecary" - Recruiting - Old Archive - GameDev.net

    Nov 11, 2010 · About "The Apothecary" - One of two possibilities for Hollow Gourd's first visual novel release. This game incorporates various game-play elements, including a shop …