
Virtual reality (VR) | Definition, Development, Technology, …
5 days ago · Virtual reality (VR), the use of computer modeling and simulation that enables a person to interact with an artificial three-dimensional (3-D) visual or other sensory environment.
Metaverse | Definition, Meaning, & Facts | Britannica
Nov 21, 2025 · virtual reality (VR), the use of computer modeling and simulation that enables a person to interact with an artificial three-dimensional (3-D) visual or other sensory environment.
Augmented reality | Definition, Examples, & Facts | Britannica
Nov 27, 2025 · virtual reality (VR), the use of computer modeling and simulation that enables a person to interact with an artificial three-dimensional (3-D) visual or other sensory environment.
virtual reality summary | Britannica
virtual reality, Use of computer modeling and simulation to enable a person to interact with an artificial three-dimensional visual or other sensory environment.
Virtual reality - Immersive, Experiences, Technology | Britannica
5 days ago · With the rise of the Internet, attention shifted to the application of networking technology to these projects, bringing a vital social dimension to virtual worlds. People were …
Virtual museum | Exploring Art & History Online | Britannica
virtual reality (VR), the use of computer modeling and simulation that enables a person to interact with an artificial three-dimensional (3-D) visual or other sensory environment.
Haptic technology | Definition, History, Examples, & Industry ...
VR and AR controllers, vests, gloves, and headsets equipped with haptic technology allow users to experience realistic feedback in virtual environments and to interact with objects, …
Virtual reality - Education, Training, Immersion | Britannica
5 days ago · Beginning in 1969, Myron Krueger of the University of Wisconsin created a series of projects on the nature of human creativity in virtual environments, which he later called …
Virtual reality - Entertainment, Immersion, Simulation | Britannica
Dec 9, 2025 · Virtual reality - Entertainment, Immersion, Simulation: As virtual worlds became more detailed and immersive, people began to spend time in these spaces for entertainment, …
Meta Platforms | History & Facts | Britannica Money
At the same time, Zuckerberg became enthusiastic about the idea of a metaverse in which users would create avatars and attend virtual events. He emphasized elements of privacy and …